Wednesday, April 11, 2012

Pause to philosophize, now back to work.

In case you didn't notice, April 1 has come and gone, and Caro and I didn't release a game for NaNoRenO. So, yeah. There wasn't a huge amount of progress. We still like the idea of the game, though, so we intend to make it at some point. One character's face got finished, at least! That's... something. Maybe. Here's Ringlets, anyway.
See, I had decided that it would be quicker for me to not use lines at all and instead do more elaborate shading to make up for it, because I am SO inclined away from making neat, clean things. Line lineart. This wouldn't been great and totally gone quicker if I shaded everything the way I shaded the cloak: ~4 different shades, not even trying for smooth blending. But then for the face I ended up using like 10 different shades and trying to make everything blend really well and... yeah. So it was still slow. Also it came out not quite like I wanted and definitely less expressive than when there were lines, so we'll see if this gets tweaked more or not by the time the game gets going.

Anyway, I completely and officially paused work on RESET for the month of March to work on this game instead. And then me and Caro both got totally sucked into Sherlock fandom and have mostly only spent our time making Sherlocky things (did you know Caro makes awesome music videos?! True story) and doing stuff for school. For the record, it's not like I haven't been writing; I just haven't been writing RESET.

But somehow, yesterday, I think the combination of Reichenbach feelings and playing RisAmo managed to jolt me back into the mood to work on RESET. So, that's pretty cool. I'm in the middle of doing some writing; here, have a quote from this morning.
"You're right, Zack, it was just supposed to be a game. Except that it isn't. We broke the most important rule: we forgot that it was a game. We forgot how to call time-out."
I've done some thinking lately, and there are changes that need to happen. I've been excitedly saying for ever and ever that there were only TWO MORE SCENES TO WRITE or ONE MORE SCENE TO WRITE or something like that. Well, here's how things stand now. There is only one more scene to write in the "first draft". It's a scene containing a branch, and I need to write approximately a few hundred words before the branch then a few hundred words after each of the two options. And then I'm going to say the first draft is done. That will probably happen today.

But that doesn't actually mean a lot, because some pretty big changes are happening. I'm changing a key detail of the crisis which means that, although the gist of the scene is staying the same, a bunch of lines will need to be rewritten to accommodate. And then of the four endings I had, I'm scrapping one altogether. It's incompatible with the new version of the crisis, and it didn't make much sense anyway (in a meta way, it was triggered very "unfairly", and even in-story it was a very improbable occurrence). Then I'm taking one of the three endings that remain--the good ending!--and splitting it out into two.

This paragraph might be a little spoilery.
The new choice that I'm writing today and the new ending I'll be writing address something important in the "message" of the game. No this isn't a game made to "give a message" as much as it is to just tell a story, but it's a fact that people always will extract a message, and RESET as it was lent itself easily to a pretty unfavorable message. See, Zack and Jason's relationship might be considered unhealthy in certain ways--emphasis on might; I really don't intend to take a stance on that. But as it was before, in the end, the relationship would always stay that way (this was never meant to be a game about the relationship; it was a game about two people who happened to be boyfriends). I anticipated that it would bother some people to the point that it would break immersion that they'd want to address the problems of the relationship, but Zack never gets the chance to. I'm sure some people will even wish they could just dump Jason. And the inevitability of the situation--and Zack's acceptance of it--was likely to give the message that I condone it. Soooo, I decided that it's all around better if I put in a chance for Zack to voice concerns about the relationship. A chance for the player to actively decide whether they think that what's going on is okay. And an ending that puts them on the path to doing something about it. And really, it's not only about accommodating player reaction; it's become more appropriate than I thought. At first this game was meant to be about some things Jason is going through and Zack trying to help him through it, and yeah obviously their relationship played a role, but only insofar as one of the factors in Jason's situation. It wasn't meant to develop in the game. As I've been writing the latter half of the game, though, there was more and more discussion of the relationship itself, and some scenes wound up actually confronting the issue of whether their relationship was okay. I didn't intend to do that, but I like it, and now it feels right that the game should confront those issues, that there should be the possibility for the relationship to change in response to other events. And I like that it's now in the player's hands--in Zack's hands--to have the final word on whether something needs to change.

So, that change is going to be hard. The crisis and the endings and emotional and intense and morally complicated and in some ways very close to home. It's pretty draining to write, and I admit I'm a bit afraid to go back to it, to experience those feelings again (I've always been rather glad that it's the end, and that I wrote it nearly first, and that I don't need to go through it when I'm writing and testing other things). And there's again an issue of being afraid of what I appear to be condoning, of whether my characters are doing things the right or wrong way and who's going to think what if they're doing things the wrong way.

Remember that my characters aren't author mouthpieces. They aren't message-bearers for anyone else, either. I want them to be human, which means being wrong sometimes. I don't choose to tell my stories because I want people to take my characters' word. I want them to consider my characters' word, perhaps, as one potential way of seeing things that may be better or worse than other ways. I want them to think, if they dare. Or I just want to present something interesting.

Alright, back to the writing.

Saturday, March 10, 2012

Some queers make a myth

There's three characters in here somewhere...
Caro and I are doing NaNoRenO! Yaaaay. We don't have a thread on LSF or anything cool like that yet because we still don't have names for our game or our characters and we don't know the "important" things like how long it'll be or whether it'll branch or things like that (unless Caro knows those things but I don't~).

Annnnd we're still mostly in the "sketching" (graphically and verbally) stages. Ahaha.ha.ha. WHATEVER. We're taking the "in one month" thing seriously. >D All we did before March was discuss plot. Which IS mostly existent, by the way!

So there's three characters, one who is a deity and two who are humans. This is all going down Way Back When... you know, when gods actually popped up and said hello. So long ago in fact that there wasn't even gender as we know it today. And the gods decided they want to invite a few lucky humans up into their realm to serve as something like ambassadors (and lovers). The adorable one with the ringlets there? That's the lucky one who got chosen by our friendly neighborhood ram-horned deity. Only, they aren't exactly happy  to take up the offer... These were days long ago, early in the formation of human society, and their actions could change the shape of the earth's culture for ages to come.

Caro's doing the writing, I'm doing the drawing, and we're both pulling together a story about religion and gender and deception and identity and, hey, maybe even love.

Oh hey, colors.

Hopefully we can get this made in time for April 1! By the way, we'll probably stick a WIP thread up on LSF once we actually have names and stuff.

Wednesday, February 1, 2012

New VN (not RESET?!) coming very soon!

So over the past month I've been making rather snail-paced progress on RESET. For the record, I lost my little contest with Caro and still owe em a drawing. I DID manage to finish that one scene that I couldn't quite finish before, and wrote about half of the last scene, and now that one has become the pain-in-the-ass scene that refuses to be finished. I also drew another background.

But that's not what I'm really here to announce. I'm really here to announce Chasing the Sun, which is a peculiar little thing I started on a whim three months ago.

Chasing the Sun is a short, slightly experimental KN narrated by Jason of RESET. No sprites or characters per se, it's just photographs and music and Jason's meandering thoughts, including lots of quotes because that's how he rolls.

It's basically done. Just doing some final testing and cleanup.

I'm ridiculously excited. My first VN release! I've been playing around in Ren'py and lurking around LSF for a solid four years now, started RESET 2-3 years ago, watched plenty of other folks start and finish, and now FINALLY I've finished my first game! Crazy, man, crazy.

The progress really snuck up on me. One day in October I took all the photos on my walk home from campus, and the idea struck me and I wrote down just a few lines of script, and occasionally went back to it and added another disconnected bit, and eventually I decided it would make for a good exposition of Jason's mental state before RESET so I added some stuff like that. Then the other day I decided to actually format all the pictures and stick them into the game and do some rearranging of text, and... suddenly I had a game and all I needed was music.

Saturday, December 17, 2011

48 ounces, 1500 words

My last post mentioned that I was sitting myself down in a cafe with free coffee and writing until two scenes were done. Six hours, four cups of coffee, and many IMs with Camille later, I finished one scene and wrote about half of the other for a grand total coming in around 1500 words written that night.

I intended to bounce over here all excited to announce that I had finished both scenes, whenever it happened... however, in the second of those scenes, there's a few lines remaining that I just plain cannot get written. Ugh. I'm basically trying to translate an old poem in Jason's point of view into script in Zack's point of view, which is really ineffective, so I'm probably going to try a different approach later. For now I think I'll just ignore it and move on to work on the last scene (!!), but alas, I can't call that scene done. Tragic.

However, another challenge has been issued! Caro and I are both very near to finishing a script, and have anticipated being done this weekend. So whichever of the two of us finishes first gets a drawing from the other. :D And because I'm a lazy bum when it comes to drawing and because I have a feeling that Caro doesn't draw as often as ey should, I'mma make my damn best effort to finish this thing. >w< Also I don't wanna study yet. D: And besides, once I get RESET out of the way then my head can be clear to study... at least that's my justification. Now then, what does the scanner say about my progress?
The game contains 1,182 screens of dialogue.
These screens contain a total of 16,589 words,
for an average of 14.0 words per screen.
The game contains 8 menus.
Oh wow. This thing is getting quite unexpectedly long. Also I ended up taking out that one choice I put in when I was all "why so many choicessss".

Anyway, working on the last scene, fuck yeah!!

Thursday, December 15, 2011

Light at the end of the tunnel

The end of the semester is in sight and dear lord I could not be happier (seriously, this has been my worst semester ever). I'm setting myself a goal to completley finish the script of RESET and all of the backgrounds by the end of my winter break (mid-January). The first half I'm pretty sure I can do; the second half not so certain, but I'll try.

Since it's finals week, campus dining locations are serving free coffee during the small hours of the night. And since I just took one of the worst exams of my life and don't have another final until Tuesday, I intend to abuse this tonight and instead of sitting there studying I will sit there and work on RESET until the two partly-written scenes are done.

There's one other thing that will be taking up a large chunk of my time over break: proofreading Break Chance Memento! I'm pretty excited. But it's going to take me forever, fact. Haha I'll be so proud of myself just for reading that many words at once. :P

In other VN-related news, I played The Thirteenth Year recently. It's positively brilliant and I recommend it very, very highly.

Friday, December 9, 2011

No more choices! D;

Ugh I need to stop adding choices to this game. There's 9 now, I think, and the game is only meant to be ~15k words long. Given, it mostly recombines after every choice and there's still only 4 endings. But this is still definitely more choices than I meant it to have--I think just about every scene has a choice now.

Recently I churned out a whole bunch of words of Zack and Joseph just chatting and BSing. Decent parts of it are probably being cut, and I enjoyed some of them, so allow me to share with you a few choice lines. If I decide for sure that a certain long segment is getting cut I'll probably post it up here.

Joseph: I swear to God!
Zack: An atheist swearing to God? I call bullshit.
Joseph: Drats, you caught me. Just don't tell your grandmother I took the Lord's name in vain.
Zack: I won't tell her you're a god-scorning heathen if you let me tell her I'm gay.
Joseph: If I'm not allowed to be out to her, neither are you.

Joseph: In this household, liking boys is no excuse for sass.

Trolldad FTW. And what's this about Joseph not being out? Ooh, the mystery~~

On the general front of progress, haven't accomplished a whole ton this past week aside from that one spree of ~1000 words. Working on the scene of Zack and Joseph chillaxing and making ravioli; it's probably half done ish. Need to start a scene of Zack hanging out with some of Jason's friends, and need to write most of a scene of Jason talking about his ~feelings~ (and moral philosophy). And that's all!

I also made a Wordle of RESET's text so far; click to see the full-size thing. Sneak peek at a few relevant words? Damn they talk about knowing a lot.

Wordle: RESET

Monday, December 5, 2011

Wild DEVBLOG appears!

I decided that if I'm gonna try being one of those Real VN Developers who actually finish things maybe I should have a devblog like all the cool kids do, so I can spam the hell out of any unwitting souls who dare look at it with  my half-finished art and "lolguise I wrote 100 words today!!1" and have a less annoying place than my LSF thread to vent my excitement at marginal accomplishments.

I'm Kura on the Lemmasoft Forums, by the by. Also I have a website with a few small VN resources here.

This blog shall for now be concerned with RESET, a visual novel about existentialism and relationships and video games. It has a web page here and a WIP thread here.

Now I'm just going to follow Carosene's example and give yinz an xkcd to amuse yourselves with until legitimate content exists.